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Stock: Dark

aaskie in pixelfun

Coloring and header walk through

On coloring dark caps and a header walk through. The cap we'll be working with is this -

If you are just interested in making headers, this is the header we'll end up with -

Starting with the guide on coloring dark caps now,

1. Supernatural caps are generally dark-ish and this is just one way of how you can bring out the colors in them. So, I took this cap-

2. Before you do anything on the cap, go to Image-Adjustments-Auto Levels. This corrects the lighting of the cap A LOT. After this, apply Image-Adjustments-Auto Contrast and Auto Color.

3. Ok, so loads of ways to proceed now. First, duplicate the layer and set on screen.

4. Let's try Selective Color tool first. I don't have the exact values with me(which will anyways not work with every image) but I remember increasing the Yellows and decreasing the Cyans in Red, increasing the yellows in Yellow and making everything 100 in Cyan. The point is, think about the kind of coloring you want before you open the tool and increase/decrease values according to that. Skin tones should be handled with reds and yellows while the surrounding objects, clothes etc. depend on what colors they actually are.

I get this -

Or let's say I didn't want to use Selective Color. Let's do this over again.

4. Color Balance. Works on the same concept as selective color. Only difference? It affects the overall image, instead of just one area of the image. Which is ok in this case since I don't need any color corrections in particular. So, again increased the yellows, decreased the blues etc. to make it warmer, to get this-

Or maybe I want to use Curves because I am hardcore :P

4. Curves is easy to work with as long as you don't get confused with all those values and numbers. I find it to be the easiest tool for coloring infact. I wanted the image to be a little brighter, so I just dragged the curve(the line which you can click and drag) a bit towards the top in RGB mode. Next, I wanted more yellow in the image, so I selected 'Blue' from the drop down menu and dragged the line towards the bottom. Subtracting blue = adding yellow. I get this -

Ofcourse the three results are very different. The point is to try different stuff to get the result you want(which was making the image brighter and warmer in this case) and see which method suits the image best.

And then I wanted to make a header out of this image.

1. I took this texture by dearest. You should totally check out their stuff btw.

2. Paste your colored image on the canvas and set it on 'Overlay'. I chose overlay because it looked the best on the background. Experiment to see what looks best with your bg.

3. I copied the texture, rotated it 90 degrees and placed it on the canvas. The basic aim is to make the composition more interesting and I was too lazy to look for another texture. :P

4. Now, I copied a part of Jared's image, decreased the size, applied a Gradient Map on it(image-adjustments-gradient map) in black and white. I repeated this thrice with gradient masks in different colors.

5. I added a splatter from autoshapes and some text.

6. Too dull. I took a brown color, took a large soft brush and painted a blob of light on the canvas. I set this layer on Screen. Look, it shines now. :D

7. But that line, right in the middle of Jared's picture. I went back to the bg layer and clone stamped a bit to make that line fuzzy/not so prominent.

8. Repeat/Rotate the texture again, add some text and done.

- Comment if this was helpful
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- Any question, ask.


you know, you make it look so easy! I would never have thought of using sel col either. The header's beautiful too. Thanks for sharing. :)
Hi! Thanks for a tutorial, it's great. simple and at the same time you teach so much about colour. I wanted to ask one question.

"2. Paste your colored image on the canvas and set it on 'Overlay'. I chose overlay because it looked the best on the background. Experiment to see what looks best with your bg."

When I do that my pasted image loses colour. I've checked: it's in grayscale mode, 8 bits channel. Same as texture image basically. Why am I getting this? I must have done something wrong..?
Yes. You need to change that. Go to Image-Mode-RGB and click on 'don't flatten' if it asks you that. Try pasting the image again. It should work after you change the mode.


OK, thanks! I tried to do it after pasting image and it didn't work but you are right, if I paste it again after changing mode - it works!